Is personal loot killing raiding guilds?

It’s been a rough couple of months both in and outside of the game.  I was sick with one thing or another for about a 2 month stretch and have finally kicked the illness!  The only thing is, now that I’m finally well again I’m tempted to invest in surgical masks to keep it that way.  My daughter brings home all forms of sickness from daycare and it just goes with the territory in this phase of life.  

Before the holidays I told you all how my guild entered into a guild merger which seems to have failed spectacularly but not in the way that you would think.  We were as egalitarian as we could be in these sorts of mergers and acquisitions.  Myself and the GM of the guild that were combining forces with entered into a co-gm type relationship which before now I would have balked at for being an smoke screen for disguising who was really in charge.  Turns out that it was me by default, since the other GM seems to have vanished into thin air.  On our third week as a new guild we had abysmal attendance and all of the former officers and big guild contributors had quit and were citing the game as the problem.  We had 30 people the first week ready to play together, and then 21 the second week and now 8 the third.  

I’m finally feeling great again, health wise, but find myself with the scraps of a guild, all my friends have decided that World of Warcraft is now boring and not worth their time (including my husband).   I still want to play, so what’s a girl to do?  For the last several weeks I’ve been joining pug raids, pug being the gamer term for Pick Up Groups, and have been enjoying these random encounters and variety of players I meet.  

I’ve been spending time on alts and should be spending time making money in the game but it’s so different from what I typically what do to make money that I haven’t spent the time to learn new methods of gold generation.  

Remember racing to a chest and hoping that you would be quick enough to grab it’s contents before the person next to you?  Oh the good ol’ days

I’ve also been day dreaming about World of Warcraft Classic and remembering a simpler time where people needed to actually show up if they wanted to get some loot.  Personal loot may very well be the death of a large number of raiding guilds since much of the incentive to stick with the same group was loot driven.  Why would anyone stick with a group if you could just walk into any guild and instantly get gear without having to go through a month long trial period or wait your turn for the most sought after items when your guild is using DKP or loot council?  What personal loot does is cater to the casual player and kills social communities that are bound together by their desire to better their characters through raiding.  It’s not all bad I guess, since I’m able to pug raid on my alts and not worry about having items I can use ninja’d away from me, which was the big argument for switching to this system.  As upsetting as dealing with this unfairness was, it pushed me to create strong ties in a community where I can play with the same people each week and make friends that kept me playing the game.  Assuming that personal loot remains a thing going forward, is WoW going to be a strong enough game to keep those casual players playing without the strong social ties that we typically create in raiding guilds?