Project TBC: WoW Level Locking at 70 to play SSC/TK/BT/SW

A few nights a guildmate of mine announced that he was starting a new adventure and invited everyone in our guild to come along. We were going to take advantage of this small lull in content to do something out of the ordinary. 

A few of us met while playing on a WoW private server based on the Burning Crusade expansions.  So it seemed only fitting with all of the buzz around Blizzard’s possible plans for a Classic TBC, that we would go revisit some of that old content.

What is Project TBC

My guild all rolled ALLIANCE on SISTER OF ELUNE RP realm. We will level to 70 and lock our xp and we’ll be doing heroics and TBC raids. 

What are the Rules?

Any race including allied races, no DKs and no Monks. We are only allowed to use enchants/profession perks/gems/gear of TBC era. We are allowed to use Heirlooms/xp pots to level fast. We are not using mains to boost gear at 70 since this defeats the purpose of the project but we might change this rule in case we need a lot more gear to clear the 25 mans.

How do I lock my level once I reach level 70?

To keep your character from leveling higher, follow these steps:

For the Horde faction:

  1. Go to the Hall of the Brave, Valley of Honor in Orgrimmar.
  2. Look for and talk to Slahtz.
  3. For 10g he will put a hold on all experience points earned.
  4. You can enable your experience again by seeing Slahtz and paying another 10g.

For the Alliance faction:

  1. Go to the War Room, Stormwind Keep in Stormwind City.
  2. Look for and talk to Alliance Behsten.
  3. For 10g he will put a hold on all experience points earned.
  4. You can enable your experience again by seeing Behsten and paying another 10g .

Are there people that actually play like this?

There are a whole lot of people that choose to level lock at certain expansions.  Here is a list of some character profiles that are locked at 70. Here is a huge list of characters locked at level 70.  There are a lot of communities that hold level specific events for this type of play.

Current Goals

I’ve decided to play a Paladin and I am currently level 48 and hope to be 70 later today. We have about 15 people at level 70 in my guild and 35 total.  My guild was scheduled to do Kara and Gruul last night. To all that are participating: Happy leveling!

WoW Classic raiding front loading efforts and burnout

Welcome to 15 years ago! You were a little bit younger and had a lot going on. You played the original version of World of Warcraft, or this is your very first time trying out the game with the launch of WoW Classic.

A lot of MMO concepts that we were first introduced to back then are now common place. Purple gear is better than blue, which is better than green.

I have fond memories of leveling up in Azeroth with my friends/co-workers at Best Buy. As we were exploring the world we stood outside of Orgrimmar, waiting for the zeppelin.

We all chattered away on Ventrilo when one of my friends excitedly pointed out a Troll Mage standing next to us. “Look at his purples!” he said.

At this point in the game I had no idea what purple gear meant and how much time and effort was involved in obtaining it.

How WoW Classic is different from later iterations

Raiding in World of Warcraft was originally the hardest form of content to complete. Getting 40 people to work together and perform the steps necessary to kill a raid boss was a huge challenge 15 years ago.

Going back to WoW Classic today is much different. Players that have played MMOs know what is expected of them. You have less people deviating from the plan because they know in general that if they follow instructions, the boss will die and loot will drop.

Addons were not the norm back then

For those that don’t know what an addon is: many MMOs such as World of Warcraft allow their game to be modified by player built programs that run inside the game. These are commonly referred to as addons or mods.

I lead my first guild 8 years ago and the player mentality has shifted so much since then. I used to argue with the players that were anti-addon because they felt that the game was more challenging that way. Fast forward to today where raiding times and announcements of key abilities is built into the base game.

Players now are much more comfortable and more likely to use raiding addons. I also thing the average player has been trained to NOT stand in fire which is a good thing for my healer’s mana bar.

Mechanics are much easier

The raiding scene in many games has changed to one of increased challenge. We have more visual ques to tell us that something is going to happen. We have different tasks for different roles beyond just the normal – tank/dps/heal and don’t stand in fire.

In WoW Classic we are taken back to a time when the challenge was more straight forward. There were 1 or 2 main mechanics in a fight and if you stood where you needed to, or ran out when you were the bomb, everything was great!

Why we feel like we need to clear everything, EVERY WEEK

Obtaining power in WoW Classic is much different from current day MMOs. Its slower, there are fewer catch up opportunities, and upgrades can sometimes be rare.

For the hardcore theory crafters, there are many blue dungeon items that are considered to be better than many of the raiding purple items. Of course this is only a small amount of items.

The purple items that drop in the raids are leaps and bounds ahead of blue items that you will get out of dungeons. Not only are the main stats like stamina, intellect, strength and agility far greater, but you also start to see an increase in powerful secondary stats like hit rating, +healing and +damage modifiers.

For this reason guilds will continue to run past raids even after there is new content to run. Currently we clear Blackwing Lair and then go back and do Molten Core. There are a few large upgrades in Molten Core for a lot of our players and its an easy way to quickly gear up our new players.

Front loading vs. Early Burnout

My guild has been discussing ways to keep our players engaged.

Always raiding

As more and more raid content comes out we have the urge to do it all. This is going to be less realistic as time goes on. Once the gates of Ahn’Qiraj are openned we will have a total of 6 different raids to do, 3 of which will reset more often than once a week.

When I first started raiding 15 years ago, it was very common in the guilds that I played in to do the raid content 4 or 5 nights a week. Now, most players do not have the time or desire to play so much. There is a lot of other fun things to do in the game and playing the same raid fights over and over, week after week can get a bit soul sucking.

Also if we are always raiding when are we supposed to prepare for our raids with the recommended consumables?

Preparing for upcoming patches

Earlier this month, my guild decided to launch a campaign to begin gathering the materials needed for opening the gates of Ahn’Qiraj. Ahn’Qiraj is the next big raid patch and requires the entire server to participate in a War Effort which involves gathering materials such as different kinds of bandages and various other trade goods.

If we are able to stock pile at least some of the materials, this will put us in a good position when it comes time for the war effort. Ideally by spending our time now working towards this goal we will save some of our players from getting sick of playing so much, or at least that’s the hope.

Raiding on multiple characters

Since my guild runs 3 different raid teams, we have our schedule set up so that these groups do not overlap. This way if a player has more than one character at max level, they are able to participate in multiple raid teams.

This is an easy way to jump from a 2 night a week raid schedule to 4 nights. There have been the rare player that even attempted to play on all 3 raid teams, which means raiding almost every single night of the week without a break.

I think it’s fun to play a different character occasionally but I also know how easy it is to get tired of playing and want to quit. Once I commit to a team I do my very best to never miss a night of raiding. I don’t want to over extend myself since I am definitely an all or nothing type of player.

For me I want to make sure I’m playing and keeping the long term goals in mind. WoW Classic is a game and should be fun to play, once it starts getting so stressful that you can’t see a way to get back to having fun, this is when you lose players.

How I play MMOs: My cyclical pattern

I’ve been obsessed with MMOs for almost as long as they have been a genre. Over the years I have recognized a pattern in myself.

Short periods of playing LOT – normally 30 to 60 days

The No-life-wish-i-had-a-minifridge-and-also-a-poop-bucket-for-my-computer-desk phase. I play a LOT when a new game is launched or a new expansion is released. I love how active the game is during times of launch and how helpful other players can be when you’re new.

When WoW Classic was released I played about 30 hours per week and that is in addition to my 50 hours spent at work. I can handle these sprints every once in a while and they’re fun!

Normal periods – normally several months at a time

This is the time when I settle into my general routine of playing the raid content and doing 1 or 2 nights a week of play in the game. On non-raid nights I’ll level alts or run dungeons with my guild mates. I would say this type of gaming is normal in my life and kind of my baseline.

IRL Busy, come back later – normally a week or two at a time

I will really scale back my play when I have a lot of things going on in my real life. Sometimes I need to be an adult and take care of things outside of my virtual world.

Most recently, we bought a house and we had to move. I’ve also had to scale back my gaming time when starting a new job or if I get deep into a hobby.

WTF I quit – Once every few years

I completely quit playing the MMO I was into a handful of times. I normally play the first two raid tiers in World of Warcraft and then all my friends stop playing and I quit.

I also quit playing other games, once recruitment dried up – if I was guild leading.

Dealing with Burnout

It is so easy to burn out when you have a strict schedule to adhere to in game. I try my best to allow both myself and the people I play with breaks. This means trying to keep the number of people on our team at a good level so that every once in a while someone can sit out and not lose progress (dkp in our guild).

Taking Breaks

Its ok if every once in a while you take some time away from the game. A best practice is to let your guild know. This is common courtesy and no one wants to be ghosted.

Playing Other Games

A change of virtual scenery can often improve my mood and reignite why I love the genre. I try to play some of the new free games in the Epic store. Or I will start digging into my backlog of games that I bought on steam sales.

Learning to say no

If your guild is requiring an activity that you find unpleasant, don’t just suck it up for the good of the team. You need to put your own enjoyment first. If your goals in game don’t align with those of your guild, maybe it’s time to find a new guild anyway.

Not the Guild Leader and Loving it!

I decided well before the release of WoW Classic that I was going to find myself a giant guild and enjoy the social aspects of having a big group of guild-mates to run dungeons and do quests with. I was preparing myself to venture out into the world of finding a guild when one of my friends messaged me about joining their guild. I thought to myself “A guild of several of my friends that I don’t need to take part in leadership!? Amazing” Although there was one draw back, they were planning on rolling on a PVP server. The hubby and I had already decided that we wanted to play on a PVE server this time around and avoid the infuriating deaths from random ganking. While the offer to join my friend’s guild was tempting I politely declined and thought that was the end of it. Aaaaand then they got to my husband. In the end we ended up joining our friends on their PVP server and in their big-ass guild. It was the right decision and I’m happy we(I) got talked into it.

Enjoying a leisurely flight to Ratchet

So I sit here finally writing down the joyful experiences of the past 3 weeks. I have felt personal happiness in my life that I haven’t felt in a while. I have been getting less annoyed by things that would have bothered me a month ago and I’m finding it in myself to just let things slide instead of fixate and obsess on negative energies that were plaguing my home life. I’ve spent a lot of time on my computer and I’m on the cusp of level 50 while I take my time exploring the world, leveling up professions including fishing and cooking. I’m doing all of this without feeling the pressure to lead the charge in leveling in order to get our group going in the raids. I don’t feel the pressure to grind endlessly to get the best gear for myself in order to set a good example for the rest of my team…because they’re not all MINE this time around. I get to be a Soldier instead of a General and I’m really enjoying the lack of expectations for myself and my time.

A lot of my casts make my pigtails whip around in a wild way. Gotta love it!

So what are my goals in the game? I ended up playing my favorite class but on a new to me faction. My dwarf priest has long pigtails for the cool flowy casting animation. She’s a sexy dwarf because that gives me Fear Ward which the min/maxer in my cannot pass up. I’m leveling up with my husband, who I am eternally grateful that he has not left me in the dust and out paced me as we’ve been leveling together. My current goals in the game are:

  • Get my priest to level 60
  • Collect all of the dungeon keys
  • Work on my pre-raid best in slot gear
  • Enjoy some of the higher level dungeons

You will notice that something that ISN’T on my list of goals is to get into the big boy raids. This is the first time that I’m OK with not raiding. I’m not saying that I won’t play in the raids at all but I am currently not committed to a schedule. My first raid that I ever did in my life was Zul’Gurub and that content made me feel like a bad-ass. I will make it point to get into those runs but I anticipate that those groups may be a little bit more casual friendly since they resent every few days instead of once a week. I love the trolls (it was the first race that I played extensively in WoW!) and I can’t wait to soak up the nostalgia.

Should I play a priest in WoW Classic?

I have a long history playing a priest in World of Warcraft. It was the first character that I leveled up to 60 and the character that I first experienced large group raiding on. I’ve often been teased about deciding to play a new class and then going back to play priest. It’s a pattern that I’ve followed for the past several WoW expansions.

Many claim that Priest is the strongest healer in World of Warcraft Classic. As a priest you will have a big variety of spells in your toolkit to help you with many different situations. You have strong single target heals as well as heal over time abilities and a group heal.

As a leveling player:

  • Pro: WANDS! One of my favorite things about playing a priest is that for the first 30 or so levels you will be using your wand as a large part of your damage. Wands are not effected by spell pushback and can often out DPS your mana expensive damage spells
  • Pro: Levitate is a great spell to have in your arsenal since some areas in the world of Azeroth have steep falls.
  • Pro:  Psychic Scream is fear that will send several of your enemies running scared for several seconds and is great to have when you are running the risk of being overwhelmed
  • Con: Psychic Scream a double edged sword. Sometimes you will seriously save your own butt with a well timed fear but you can also send the bad guys running into the arms of their friends….and then the friends come to help. So use with caution!

As a solo player:

  • Pro: A Priest has some great survivability if you are playing on your own. Since you have both damage and healing spells you can top your health up if you get too injured.
  • Pro: Shadow Form will reduce the amount of damage that you take by 15% and can make you a much more solid cloth-wearing-wizard out in the world
  • Con: Mana management can sometimes become an issue, but if you run out you can always use your wand to auto-attack mobs.

Playing with groups:

  • Pro: Groups are very easy to find since you will be one of the most sought after healers in the game.
  • Pro: Fearward [Dwarfs Only] is a buff that you can cast on yourself of friendly players to negate a fear. Fears are prevalent in the game in dungeons, raids and in PVP. When effected by a fear effect you lose control of your character and will run around (sometimes into more angry mobs) until the effect wears off.
  • Pro: You can buff party members with Prayer of Fortitude which will increase your party members health.
  • Con: If you want to be a competitive players in high level dungeons and raids you will most likely be asked to heal. Shadow priests have huge mana issues and are not a great option for most groups

Priest is the first class that comes to mind when I think of healing in WoW. As a priest you will have a large variety of heals and be in a position where you will be asked to join groups. I haven’t 100% decide what class I’ll be rolling in WoW Classic but priest is one of my favorites and a strong contender.

Is personal loot killing raiding guilds?

It’s been a rough couple of months both in and outside of the game.  I was sick with one thing or another for about a 2 month stretch and have finally kicked the illness!  The only thing is, now that I’m finally well again I’m tempted to invest in surgical masks to keep it that way.  My daughter brings home all forms of sickness from daycare and it just goes with the territory in this phase of life.  

Before the holidays I told you all how my guild entered into a guild merger which seems to have failed spectacularly but not in the way that you would think.  We were as egalitarian as we could be in these sorts of mergers and acquisitions.  Myself and the GM of the guild that were combining forces with entered into a co-gm type relationship which before now I would have balked at for being an smoke screen for disguising who was really in charge.  Turns out that it was me by default, since the other GM seems to have vanished into thin air.  On our third week as a new guild we had abysmal attendance and all of the former officers and big guild contributors had quit and were citing the game as the problem.  We had 30 people the first week ready to play together, and then 21 the second week and now 8 the third.  

I’m finally feeling great again, health wise, but find myself with the scraps of a guild, all my friends have decided that World of Warcraft is now boring and not worth their time (including my husband).   I still want to play, so what’s a girl to do?  For the last several weeks I’ve been joining pug raids, pug being the gamer term for Pick Up Groups, and have been enjoying these random encounters and variety of players I meet.  

I’ve been spending time on alts and should be spending time making money in the game but it’s so different from what I typically what do to make money that I haven’t spent the time to learn new methods of gold generation.  

Remember racing to a chest and hoping that you would be quick enough to grab it’s contents before the person next to you?  Oh the good ol’ days

I’ve also been day dreaming about World of Warcraft Classic and remembering a simpler time where people needed to actually show up if they wanted to get some loot.  Personal loot may very well be the death of a large number of raiding guilds since much of the incentive to stick with the same group was loot driven.  Why would anyone stick with a group if you could just walk into any guild and instantly get gear without having to go through a month long trial period or wait your turn for the most sought after items when your guild is using DKP or loot council?  What personal loot does is cater to the casual player and kills social communities that are bound together by their desire to better their characters through raiding.  It’s not all bad I guess, since I’m able to pug raid on my alts and not worry about having items I can use ninja’d away from me, which was the big argument for switching to this system.  As upsetting as dealing with this unfairness was, it pushed me to create strong ties in a community where I can play with the same people each week and make friends that kept me playing the game.  Assuming that personal loot remains a thing going forward, is WoW going to be a strong enough game to keep those casual players playing without the strong social ties that we typically create in raiding guilds? 

Guild mergers and acquisitions

It’s finally happened! I found the Goldilocks guild that compliments my guild perfectly. This last couple weeks have been exhausting both, looking for that merger candidate and recruiting players at the same time. After all this hard work and long hours spent on the non-game part of the game, we finally get to actually PLAY!

I found these guys by chance. After all the work I went through sorting through guilds on wowprogress.com and looking through logs and tracking down the guild leaders, I happened to see a guy shouting in game that they were looking for players. What stuck out to me was that their play times were very close to when we play.  By chance, we also had another long time player that joined these guys earlier in the expansion, so we had that mutual tie.

Within 10 minutes of taking to these guys I decided that I liked them and that they run their group similar to how we run ours. In under an hour we had all the leadership in agreement that we were going to give this a go.

We both decided that we had to go into this with a clear plan. We took our combined people and created our first raid group with basically an even split of players from each guild. Everyone involved in leadership worked fast to get this first group in place. Then we were off to the races!

Our first raid was on a Tuesday and I tried my best to take a step back and let the other guild leadership lead the group through the fight.   I talked less than normal and focused on my own performance as a player.  I felt a renewed vigor in myself and felt great.  I had more fun this night than any other night in the past 6 months in game.  I think we all felt this way.  Remember how I said that guild recruitment is like dating?  I think we found a keeper.

Navigating the New Guild Management Panel in WoW (World of Warcraft) 8.0.1

A lot has changed in patch 8.0.1 one of which is the shiny new guild panel.  Here is a walk through of how to use your new guild panel.  Your access will vary based on your permissions in your guild.  I will be showing you the Guild Leader level of permissions.

Guild Panel Navigation

Along the right side of the guild interface are the Chat, Roster, Perks, and Info tabs.  This is how we switch between the different pages shown below.


Here is what the Chat Panel looks like.  You can join the in-game chat channel for your guild or community here.  You can also join the voice chat for your guild or community by clicking on the headset icon.  As far as I can tell you must be logged in to use this feature which is very limiting for guilds that like to use voice chat to socialize both while they’re playing wow and while they’re playing other games.

Guild Panel Chat

  1. Community Summary – This shows your current guild and communities.
  2. Join or Create Community – You can use this button to join or create a new community.  This is a new feature and offers a great alternative to custom chat channels.  If you want to join an existing community you need to copy paste the invite link or be invited by a member of the community.
  3. Chat Channel – Here you can view the chat history for your guild or community.  This will save all chat history including when your character is offline.  Watch what you say about the Guild Leader!
  4. Online members – here you can see who is online.  You can right click the member’s name to whisper, request to join group, or ignore from here.
  5. Add to chat window – this is a quick button to add the chat channel to a new or existing tab in your chat interface.
  6. Invite Member – From here you can invite members to your guild or community.  This works the same as typing out /ginvite [MemberName].

This is the Guild Roster panel where you can view a lot of information about the members of your guild.  Want to know who can craft that item you need?  Or when they were last online?  Here is where you would find out.

Guild Panel Roster

  1. Show Offline Members – You can select to show or not show offline members with this check box.
  2. View Drop-down – Here you can show your members Achievement Points (this is really just the general list of your members as shown above)  the other option in this drop down will show all of your members grouped by their Profession.
  3. Member Roster – Here is some general information about your guild members such as level, class, online status, rank and any notes that you have added.  In my guild we label which characters belong to which main player.
  4. Recruitment – is an in game method that players can use to find a guild.  This button opens the recruitment interface.
  5. Guild Settings – This will open up another panel that allows you to edit ranks permissions for changing things in the guild interface and also for the guild bank.

If you need something crafted the easiest way to find out if anyone has the recipe that you need is by checking the professions view of the Guild Roster panel.

Guild Panel Roster Professions

Click View All will open up a crafting interface similar to what you see in your own crafting.

Guild Crafters

  1. Search will allow you to find the pattern that you want
  2. View Crafters will show you who can craft the item that is selected in the recipe list

The Recruitment panel in WoW allows you to post a summary of your guild and allows an easy way for members to contact you.  You get here by click on the Roster button on the side bar then clicking Recruitment at the bottom of this screen.

Guild Panel Recruitment

I’m not sure how well this works, to this date I have not received a single inquiry based on our posting to the in game system.  This may be due to the type of player that I am targeting.  Systems like these may be more successfully used by larger guilds with more general recruitment.


Guild Settings is where you make changes to what a member can do in your guild inteface and what they can view and withdrawal from the guild bank.  To get to Guild Control open the Guild Panel and click the Roster or Info tab on the right side.  From here click the Guild Settings button which will be near the bottom of the screen.  The drop down at the top of the Guild Control panel will let you view Rank Permission and Bank Permissions.

Guild Settings Rank Permission


Guild Settings is where you make changes to what a member can change in your guild interface and what they can view and withdrawal from the guild bank.  To get to your Guild Control open the Guild Panel and click the Roster or Info tab on the right side.  From here click the Guild Settings button which will be near the bottom of the screen.  The drop down at the top of the Guild Control panel will let you view Rank Permission and Bank Permissions.  Click the drop down and change to Bank Tab Permissions.

Guild Settings Bank Permissions

Select the rank that you would like to modify and you can allow the member to view, deposit and withdrawal items based on their rank.  Keep in mind that items can be split up into single stacks in the bank and cannot be restacked without counting as a daily withdrawal.  This allows for most strict management of consumables for your players.  So if you would like to allow players to receive 20 food, this will count as 1 withdraw item per day if it is a stack of 20.  If you would like to limit the daily withdrawal to 1 food you can split the stack of food into stacks of 1.


The Perks tab shows you all of the benefits that you currently get as a guild member.

Guild Panel Perks

  1.  Guild Perks – These are all of the benefits that you currently have by being a member of the guild.
  2. Guild Rewards – These are the rewards that you have unlocked and the amount of gold that your guild receives for each achievement unlocked
  3. Guild Reputation – this is your personal reputation for the guild.  You can raise your reputation in the guild by doing certain activities in the game.

This is the Info panel of your guild interface.  Here you can view a summary of what is going on for guild activities.

Guild Panel Info

  1. Info – This shows your weekly Guild Challenges.  These must be done in a guild group in order to get credit
  2. Message of the Day – This is where you would put a quick communication to your members.  This shows up for a member when they log in.
  3. Guild Information – Here you can include more information about your guild without the small text limit of the GMOTD (Guild Message of the Day).  Usually You will find information on the general schedule, links to voice chat or websites and any other important information.
  4. Guild News – Here you can view milestones that your members have achieved and you are able to adjust your filters to show different types of milestones.
  5. View Log – This shows you all members joining, leaving, and rank changes

Guild Panel View Log


I hope that you found this guide helpful.  The new layout takes some getting used to but is much more visually appealing that the previous interface.

Having trouble finding a function in your guild interface?  Leave a comment and I’ll help you out!  Happy gaming!

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Keeping your players engaged

Burnout and boredom are real killers in a game.  I once tracked our member turnover and found in the worst of times that we would lose about 20% of our members per month.  There were a lot of things working against us.  The raid content was completed and most of the members have done the fights at least 30 times, some of them had done it a lot more than that on alternate or alt characters.  We were a guild primarily focused on raiding which are large group content and normally the hardest group content in MMOs.  When the raids stopped being exciting we had to find ways to keep our guild members happy and engaged.

Good ol’ raid/character progression is one of my favorite ways to play a game and keep everyone engaged.  We were rewarded with better armor and weapons each time we killed the bosses, which also made the fights easier. Every week we get a little bit better through repetition and we complete things a little bit quicker.  This allows time to learn the new encounters and eventually we experienced the thrill of a fresh kill.  Of course this only occurs in a time with new content that we haven’t completed.

Sometimes I didn’t have to do much to keep players engaged because everyone would self entertain.  We always played with competitive people that wanted to do the best that they could and beat the next best player on those damage meters.  For those not familiar with damage meters it is a ranking of who does the best on any given fight.  This would lead to individuals spending their time researching ways to better play their class, grind for that item that would result in a small increase in productivity and lastly taking more risks in a fight to squeeze out that extra small amount of damage.  Sometimes all that stood between you and the next person was one more spell being completed.

In the weeks prior to a big game release we once had A Great Level One Race, which was a type of event that I always remember fondly.  We all create brand new characters and gather together in a giant group.  We had everyone start in one place and gave them a finish line. We offered up a pretty substantial prize for the winner, so even if you had no interest in playing the silly game that we created, that prize encouraged you to give it a try.  We all twittered on our voice chat while we raced for the prize.  There was only a little bit of cheating.  It was a great time.

Testing the new content before it was released to the public was another great way for us to bond.  If there was new large scale content available for the players to try out I made sure that we were there.  I would send messages to the developers and offer up our services for testing to make sure that if they needed people to test, that our names would come up. It was such a thrill to be part of an exclusive group that got to check out content and offer our opinions and expertise as gamers to the creators of the games that we loved.

This week we decided to do a little extra tracking as we worked through a raid that we have just completed the week before.  It took us a total of 4.7 hours to complete the whole thing, this week we decided to use that as a bench mark and work on shaving minutes off of that time.  I had this plan to do things differently.  Maybe clear non boss mobs more quickly, time before a boss encounter could be shaved down to 5 seconds from 10. When we can see ourselves improving each week it keep us motivated to keep the momentum going.

Guild Meetings are one of my favorite ways to keep up with players, especially if you are planning on playing something that has yet to launch.  I don’t schedule our meetings past 30 minutes.  The goal is to get people talking to eachother and hopefully creating friendships and bonds with others in the group. After all we are here to have fun.

What activities keeps you playing with your guild?

Start at the beginning

My first soiree into guild leadership happened in an explosion of drama, which I somehow became the catalyst.  “We are supposed to be a hard core guild,” I said “You can’t cancel a raid just because you can’t make it!!”  Our argument was a whirl of purple text from our in game whispers, which were anything but quiet.  Our guild was named Nox, which means night or something like that and we had a great start as a guild.  We were wracking up the accomplishments and able to brag that we were 4/5 in bosses defeated.  Only one more to go…and the Guild Leader was CANCELING!  “I won’t have it!”  I fumed, “this is not how this works!”

Cali has been removed from the guild

Kicked.  How can he kick me?  I wasn’t the problem.  From there I can only describe what came next as a scheme.  Like any respectable guild at the time we had a website where we all communicated daily and on this website I still had access.  I began my plea in a forum private mesage (PM) to all of my guildmates asking them to to reject the bad leadership and join me on a new adventure.  And join me they did!

I stood in our main city hub, staring at a blank text box asking me to name the guild.  I’m terrible at naming things.  I typed in some text and created the guild.  I knew that everyone would get a kick out of this temporary name that I picked and make me change it in a week.

You have joined Cali Killed Nox

Little did I know that we would play under that guild name for the next 4 years…