Project TBC (part 2): WoW Level Locking at 70 to play TBC

Project TBC is a community driven challenge in World of Warcraft where participants will level up to 70 and then lock their XP.  You can read more about Project TBC in one of  my recent posts here

What Have I Been Doing in Game?

I got my Paladin to level 70 and locked my XP and then began to work on this character’s “modified endgame”. In our group, we choose to not adhere to the typical hardcore restrictions that usually goes along with these types of projects. The goal was not to try to recreate an authentic experience. We just wanted to run around and do the raids!

The main self-imposed restrictions were that we were to level authentically, not using high level alts to assist with leveling, and we were restricted to the classes that were available during TBC time.  We had a couple people who didn’t really listen and rolled up with monks in our first raid, but I don’t think anyone was mad about it. 

Getting Geared up

Since we are not the first group of people to do this type of level locking challenge, there were a lot of good resources out on the web where people had already done the theorycrafting to determine what you should be doing.  Keep in mind the current version of World of Warcraft may still look like your typical Burning Crusade experience, but the character design and gearing is completely different. 

It was determined that heroic blue gear was superior to some of the earlier raid epics. I was able to find a very thorough list of best in slot gear if our goal is to over power our characters and smash some dragons.

Level 70 BIS Gear List – https://xpoff.com/threads/level-70-pve-bis-gear-compendium.72217/

How to twink at level 70 – https://xpoff.com/threads/70-pve-guide.71696/

Farming for Ourselves

One of the more challenging parts of playing in old content is how little of the older trade materials are available.  If you want the raw materials to craft anything you will likely need to farm them yourself. I spent several hours on Sunday farming enough herbs to make a 100 haste potions and I don’t even know how long I should expect those to last.

Even if there is the odd item that you can use on the auction house, it is typically way overpriced due to low supply and sporadic need.

At least professions are structured in a way that I am able to pick up herbalism and mining and immediately start collecting what I need. I can just as easily drop one of these professions once I have a good stockpile of items and pick up enchanting to turn all my unneeded gear into enchanting materials for gear enhancements.

Getting Raid Ready

The first hurdle is getting enough people interested in playing through this content.  Next you need to do the legwork to have an acceptable level of gear and other preparations done.  My very first raid with my Paladin was done just hours after I had hit level 70. I barely knew what I was doing and ended up having some performance issues due to not researching my class prior to our raid.

Goals For This Week

  • Continue to farm the remaining blue items I need from dungeons
  • Gem and enchant my gear
  • Get a proper transmog – my outfit is scary

Project TBC: WoW Level Locking at 70 to play SSC/TK/BT/SW

A few nights a guildmate of mine announced that he was starting a new adventure and invited everyone in our guild to come along. We were going to take advantage of this small lull in content to do something out of the ordinary. 

A few of us met while playing on a WoW private server based on the Burning Crusade expansions.  So it seemed only fitting with all of the buzz around Blizzard’s possible plans for a Classic TBC, that we would go revisit some of that old content.

What is Project TBC

My guild all rolled ALLIANCE on SISTER OF ELUNE RP realm. We will level to 70 and lock our xp and we’ll be doing heroics and TBC raids. 

What are the Rules?

Any race including allied races, no DKs and no Monks. We are only allowed to use enchants/profession perks/gems/gear of TBC era. We are allowed to use Heirlooms/xp pots to level fast. We are not using mains to boost gear at 70 since this defeats the purpose of the project but we might change this rule in case we need a lot more gear to clear the 25 mans.

How do I lock my level once I reach level 70?

To keep your character from leveling higher, follow these steps:

For the Horde faction:

  1. Go to the Hall of the Brave, Valley of Honor in Orgrimmar.
  2. Look for and talk to Slahtz.
  3. For 10g he will put a hold on all experience points earned.
  4. You can enable your experience again by seeing Slahtz and paying another 10g.

For the Alliance faction:

  1. Go to the War Room, Stormwind Keep in Stormwind City.
  2. Look for and talk to Alliance Behsten.
  3. For 10g he will put a hold on all experience points earned.
  4. You can enable your experience again by seeing Behsten and paying another 10g .

Are there people that actually play like this?

There are a whole lot of people that choose to level lock at certain expansions.  Here is a list of some character profiles that are locked at 70. Here is a huge list of characters locked at level 70.  There are a lot of communities that hold level specific events for this type of play.

Current Goals

I’ve decided to play a Paladin and I am currently level 48 and hope to be 70 later today. We have about 15 people at level 70 in my guild and 35 total.  My guild was scheduled to do Kara and Gruul last night. To all that are participating: Happy leveling!

WoW Classic raiding front loading efforts and burnout

Welcome to 15 years ago! You were a little bit younger and had a lot going on. You played the original version of World of Warcraft, or this is your very first time trying out the game with the launch of WoW Classic.

A lot of MMO concepts that we were first introduced to back then are now common place. Purple gear is better than blue, which is better than green.

I have fond memories of leveling up in Azeroth with my friends/co-workers at Best Buy. As we were exploring the world we stood outside of Orgrimmar, waiting for the zeppelin.

We all chattered away on Ventrilo when one of my friends excitedly pointed out a Troll Mage standing next to us. “Look at his purples!” he said.

At this point in the game I had no idea what purple gear meant and how much time and effort was involved in obtaining it.

How WoW Classic is different from later iterations

Raiding in World of Warcraft was originally the hardest form of content to complete. Getting 40 people to work together and perform the steps necessary to kill a raid boss was a huge challenge 15 years ago.

Going back to WoW Classic today is much different. Players that have played MMOs know what is expected of them. You have less people deviating from the plan because they know in general that if they follow instructions, the boss will die and loot will drop.

Addons were not the norm back then

For those that don’t know what an addon is: many MMOs such as World of Warcraft allow their game to be modified by player built programs that run inside the game. These are commonly referred to as addons or mods.

I lead my first guild 8 years ago and the player mentality has shifted so much since then. I used to argue with the players that were anti-addon because they felt that the game was more challenging that way. Fast forward to today where raiding times and announcements of key abilities is built into the base game.

Players now are much more comfortable and more likely to use raiding addons. I also thing the average player has been trained to NOT stand in fire which is a good thing for my healer’s mana bar.

Mechanics are much easier

The raiding scene in many games has changed to one of increased challenge. We have more visual ques to tell us that something is going to happen. We have different tasks for different roles beyond just the normal – tank/dps/heal and don’t stand in fire.

In WoW Classic we are taken back to a time when the challenge was more straight forward. There were 1 or 2 main mechanics in a fight and if you stood where you needed to, or ran out when you were the bomb, everything was great!

Why we feel like we need to clear everything, EVERY WEEK

Obtaining power in WoW Classic is much different from current day MMOs. Its slower, there are fewer catch up opportunities, and upgrades can sometimes be rare.

For the hardcore theory crafters, there are many blue dungeon items that are considered to be better than many of the raiding purple items. Of course this is only a small amount of items.

The purple items that drop in the raids are leaps and bounds ahead of blue items that you will get out of dungeons. Not only are the main stats like stamina, intellect, strength and agility far greater, but you also start to see an increase in powerful secondary stats like hit rating, +healing and +damage modifiers.

For this reason guilds will continue to run past raids even after there is new content to run. Currently we clear Blackwing Lair and then go back and do Molten Core. There are a few large upgrades in Molten Core for a lot of our players and its an easy way to quickly gear up our new players.

Front loading vs. Early Burnout

My guild has been discussing ways to keep our players engaged.

Always raiding

As more and more raid content comes out we have the urge to do it all. This is going to be less realistic as time goes on. Once the gates of Ahn’Qiraj are openned we will have a total of 6 different raids to do, 3 of which will reset more often than once a week.

When I first started raiding 15 years ago, it was very common in the guilds that I played in to do the raid content 4 or 5 nights a week. Now, most players do not have the time or desire to play so much. There is a lot of other fun things to do in the game and playing the same raid fights over and over, week after week can get a bit soul sucking.

Also if we are always raiding when are we supposed to prepare for our raids with the recommended consumables?

Preparing for upcoming patches

Earlier this month, my guild decided to launch a campaign to begin gathering the materials needed for opening the gates of Ahn’Qiraj. Ahn’Qiraj is the next big raid patch and requires the entire server to participate in a War Effort which involves gathering materials such as different kinds of bandages and various other trade goods.

If we are able to stock pile at least some of the materials, this will put us in a good position when it comes time for the war effort. Ideally by spending our time now working towards this goal we will save some of our players from getting sick of playing so much, or at least that’s the hope.

Raiding on multiple characters

Since my guild runs 3 different raid teams, we have our schedule set up so that these groups do not overlap. This way if a player has more than one character at max level, they are able to participate in multiple raid teams.

This is an easy way to jump from a 2 night a week raid schedule to 4 nights. There have been the rare player that even attempted to play on all 3 raid teams, which means raiding almost every single night of the week without a break.

I think it’s fun to play a different character occasionally but I also know how easy it is to get tired of playing and want to quit. Once I commit to a team I do my very best to never miss a night of raiding. I don’t want to over extend myself since I am definitely an all or nothing type of player.

For me I want to make sure I’m playing and keeping the long term goals in mind. WoW Classic is a game and should be fun to play, once it starts getting so stressful that you can’t see a way to get back to having fun, this is when you lose players.

How I play MMOs: My cyclical pattern

I’ve been obsessed with MMOs for almost as long as they have been a genre. Over the years I have recognized a pattern in myself.

Short periods of playing LOT – normally 30 to 60 days

The No-life-wish-i-had-a-minifridge-and-also-a-poop-bucket-for-my-computer-desk phase. I play a LOT when a new game is launched or a new expansion is released. I love how active the game is during times of launch and how helpful other players can be when you’re new.

When WoW Classic was released I played about 30 hours per week and that is in addition to my 50 hours spent at work. I can handle these sprints every once in a while and they’re fun!

Normal periods – normally several months at a time

This is the time when I settle into my general routine of playing the raid content and doing 1 or 2 nights a week of play in the game. On non-raid nights I’ll level alts or run dungeons with my guild mates. I would say this type of gaming is normal in my life and kind of my baseline.

IRL Busy, come back later – normally a week or two at a time

I will really scale back my play when I have a lot of things going on in my real life. Sometimes I need to be an adult and take care of things outside of my virtual world.

Most recently, we bought a house and we had to move. I’ve also had to scale back my gaming time when starting a new job or if I get deep into a hobby.

WTF I quit – Once every few years

I completely quit playing the MMO I was into a handful of times. I normally play the first two raid tiers in World of Warcraft and then all my friends stop playing and I quit.

I also quit playing other games, once recruitment dried up – if I was guild leading.

Dealing with Burnout

It is so easy to burn out when you have a strict schedule to adhere to in game. I try my best to allow both myself and the people I play with breaks. This means trying to keep the number of people on our team at a good level so that every once in a while someone can sit out and not lose progress (dkp in our guild).

Taking Breaks

Its ok if every once in a while you take some time away from the game. A best practice is to let your guild know. This is common courtesy and no one wants to be ghosted.

Playing Other Games

A change of virtual scenery can often improve my mood and reignite why I love the genre. I try to play some of the new free games in the Epic store. Or I will start digging into my backlog of games that I bought on steam sales.

Learning to say no

If your guild is requiring an activity that you find unpleasant, don’t just suck it up for the good of the team. You need to put your own enjoyment first. If your goals in game don’t align with those of your guild, maybe it’s time to find a new guild anyway.

Not the Guild Leader and Loving it!

I decided well before the release of WoW Classic that I was going to find myself a giant guild and enjoy the social aspects of having a big group of guild-mates to run dungeons and do quests with. I was preparing myself to venture out into the world of finding a guild when one of my friends messaged me about joining their guild. I thought to myself “A guild of several of my friends that I don’t need to take part in leadership!? Amazing” Although there was one draw back, they were planning on rolling on a PVP server. The hubby and I had already decided that we wanted to play on a PVE server this time around and avoid the infuriating deaths from random ganking. While the offer to join my friend’s guild was tempting I politely declined and thought that was the end of it. Aaaaand then they got to my husband. In the end we ended up joining our friends on their PVP server and in their big-ass guild. It was the right decision and I’m happy we(I) got talked into it.

Enjoying a leisurely flight to Ratchet

So I sit here finally writing down the joyful experiences of the past 3 weeks. I have felt personal happiness in my life that I haven’t felt in a while. I have been getting less annoyed by things that would have bothered me a month ago and I’m finding it in myself to just let things slide instead of fixate and obsess on negative energies that were plaguing my home life. I’ve spent a lot of time on my computer and I’m on the cusp of level 50 while I take my time exploring the world, leveling up professions including fishing and cooking. I’m doing all of this without feeling the pressure to lead the charge in leveling in order to get our group going in the raids. I don’t feel the pressure to grind endlessly to get the best gear for myself in order to set a good example for the rest of my team…because they’re not all MINE this time around. I get to be a Soldier instead of a General and I’m really enjoying the lack of expectations for myself and my time.

A lot of my casts make my pigtails whip around in a wild way. Gotta love it!

So what are my goals in the game? I ended up playing my favorite class but on a new to me faction. My dwarf priest has long pigtails for the cool flowy casting animation. She’s a sexy dwarf because that gives me Fear Ward which the min/maxer in my cannot pass up. I’m leveling up with my husband, who I am eternally grateful that he has not left me in the dust and out paced me as we’ve been leveling together. My current goals in the game are:

  • Get my priest to level 60
  • Collect all of the dungeon keys
  • Work on my pre-raid best in slot gear
  • Enjoy some of the higher level dungeons

You will notice that something that ISN’T on my list of goals is to get into the big boy raids. This is the first time that I’m OK with not raiding. I’m not saying that I won’t play in the raids at all but I am currently not committed to a schedule. My first raid that I ever did in my life was Zul’Gurub and that content made me feel like a bad-ass. I will make it point to get into those runs but I anticipate that those groups may be a little bit more casual friendly since they resent every few days instead of once a week. I love the trolls (it was the first race that I played extensively in WoW!) and I can’t wait to soak up the nostalgia.

Should I play a priest in WoW Classic?

I have a long history playing a priest in World of Warcraft. It was the first character that I leveled up to 60 and the character that I first experienced large group raiding on. I’ve often been teased about deciding to play a new class and then going back to play priest. It’s a pattern that I’ve followed for the past several WoW expansions.

Many claim that Priest is the strongest healer in World of Warcraft Classic. As a priest you will have a big variety of spells in your toolkit to help you with many different situations. You have strong single target heals as well as heal over time abilities and a group heal.

As a leveling player:

  • Pro: WANDS! One of my favorite things about playing a priest is that for the first 30 or so levels you will be using your wand as a large part of your damage. Wands are not effected by spell pushback and can often out DPS your mana expensive damage spells
  • Pro: Levitate is a great spell to have in your arsenal since some areas in the world of Azeroth have steep falls.
  • Pro:  Psychic Scream is fear that will send several of your enemies running scared for several seconds and is great to have when you are running the risk of being overwhelmed
  • Con: Psychic Scream a double edged sword. Sometimes you will seriously save your own butt with a well timed fear but you can also send the bad guys running into the arms of their friends….and then the friends come to help. So use with caution!

As a solo player:

  • Pro: A Priest has some great survivability if you are playing on your own. Since you have both damage and healing spells you can top your health up if you get too injured.
  • Pro: Shadow Form will reduce the amount of damage that you take by 15% and can make you a much more solid cloth-wearing-wizard out in the world
  • Con: Mana management can sometimes become an issue, but if you run out you can always use your wand to auto-attack mobs.

Playing with groups:

  • Pro: Groups are very easy to find since you will be one of the most sought after healers in the game.
  • Pro: Fearward [Dwarfs Only] is a buff that you can cast on yourself of friendly players to negate a fear. Fears are prevalent in the game in dungeons, raids and in PVP. When effected by a fear effect you lose control of your character and will run around (sometimes into more angry mobs) until the effect wears off.
  • Pro: You can buff party members with Prayer of Fortitude which will increase your party members health.
  • Con: If you want to be a competitive players in high level dungeons and raids you will most likely be asked to heal. Shadow priests have huge mana issues and are not a great option for most groups

Priest is the first class that comes to mind when I think of healing in WoW. As a priest you will have a large variety of heals and be in a position where you will be asked to join groups. I haven’t 100% decide what class I’ll be rolling in WoW Classic but priest is one of my favorites and a strong contender.

Should I play Mage in WoW Classic?

With August 27th just around the corner you may be asking: What class should I play when the game comes out? Mage is a great choice for many since they bring respectable damage, utility and the ability to teleport everyone to your major cities! Mage has been one of my favorite classes since I created my undead mage back when World of Warcraft first came out. Here are some pros and cons too keep in mind when considering mage.

As a leveling player:

  • Pro: You can conjure your own food and water. In WoW Classic you routinely had to sit and regenerate your health and mana bars before you were able to carrying on fighting creatures. Having the ability to create ‘free’ food and water are huge money and time savers as you level up.
  • Pro: Early leveling slows are great for fighting tough mobs. This enables you to keep some distance between yourself and everything else that is angry with you in the game.
  • Pro: Slow Fall is a great spell to have in your arsenal since some areas in the world of Azeroth have steep falls.
  • Con: you will be moving a lot while fighting. Mages are considered glass cannons and therefore will do high damage but will also take high damage if hit. I’ve found that of all the classes you are the least durable as a mage in general but make up for it with cooldowns like Iceblock and Ice Barrier.

As a solo player:

  • Pro: Great at killing stuff. As a frost mage you have the ability to group up several enemies at once and kill them slowly with your blizzard and cone of cold abilities. You can also spend talent points to increase your slow effects on your enemies and make it even easier to kite (run away from) mobs as you kill them. Here’s a deep frost build that can help you with some solo farming: https://classic.wowhead.com/talent-calc/mage/230001–05350233132351351
  • Pro: Portals are an easy way to make money. If you are available in a major city, you can almost always pick up some easy gold selling portals to other locations. That and you can quickly teleport yourself to difference cities.
  • Pro: great solo utility in spells and can play highly diverse play styles depending on how you spend your talent points.
  • Con: Mana management can sometimes become an issue, but if you run out you can always use your wand to auto-attack mobs.

Playing with groups:

  • Pro: You will probably find it easy to find groups since mages bring good ranged damage and the ability to Polymorph humanoid mobs.
  • Pro: As a mage you can create food and water for your group at no cost to you.
  • Pro: You can buff party members with Arcane Brilliance which will increase mana users intellect and mana pool.
  • Con: If you are the only mage in a large group, creating water for everyone can take up a ton of your time.

You should play mage if you enjoy playing ranged classes with a large variety of abilities. If you enjoy people needing you for things like portals/water/sheeps this will be a great way to fill that people pleasing need. Mages are strong in both PVP and PVE content. If you enjoy having just one main character and spending time in all aspects of game play in WoW Classic, mages are a great choice.

New BFA raid Siege of Zuldazar! Method vs Limit REMATCH!

The latest World of Warcraft expansion has received a fair amount of criticism, Blizzard has made a lot of design choices that fell flat with their audience. One thing that Blizzard is doing well in the Battle for Azeroth expansion is showing unique story differences between the Alliance and Horde factions. If you like playing the game on both factions you are able to experience a completely different story and zones. In the second raid for the BFA expansion they have carried forward this theme by having unique horde and alliance perspective encounters. This doesn’t mean that you are limited to the bosses that you are able to experience but rather you are changed to the opposing faction depending on the fight.

On Tuesday the Mythic version of the raid will be available for play which will no doubt be an event to rival the popularity of the Uldir race to world first. What I’m most looking forward to is the rematch between the guilds Method and Limit. Both were neck in neck for the World First title with Method pulling the win in the end. For the first time ever, several of the top raiding guilds were streaming their boss kill attempts gaining a huge audience on Twitch.tv. Historically guilds would not publish videos with their attempts or strategies until well after several guilds have figured out the fight for themselves. With the growing popularity of streaming games on twitch, there is a lot to gain by showing your attempts. I know that I was watching Method’s attempts, sometimes on the edge of my seat as they had those super close attempts and 1% wipes.

Limit has been pulling out the stops when it comes to preparing for this next race to World First. I’m hoping that Limit will join in with streaming their own content, which could generate a lot of fans and revenue for the players of the #1 US guild. Limit has reportedly transferred over to the Alliance faction in order to take advantage of the benefits that the faction will receive from warmode. Will they transfer back to Horde side which has been their home or will they capture the hearts of the newly adopted alliance brothers and sisters? It would be refreshing to see Limit represent the Alliance in the race and hopefully help balance the represented factions in high end raiding.

Method will be streaming their raid attempts once again will no doubt be flooded with support for their stream team. I’ve been watching many of their players maintain steady viewship since the release of Uldir back in September 2018. Prior to Method streaming their Uldir progression I would have told you “World of Warcraft raids are not that popular to watch on stream” but here I am eating my hat. The streaming of Uldir brought streaming of wow to a whole new level and some well deserved attention to all the players that work so hard to play at a high level. They once Method will be teaming up with Redbull to give their content a professional level of production value.

I’m hoping to see more high end raiders get into streaming. I know that I will be tuning in to twitch to watch those gracious enough to share their journey with us plebs. Tune into Twitch.tv for this epic event starting on Tuesday January 28th and get hyped!

Is personal loot killing raiding guilds?

It’s been a rough couple of months both in and outside of the game.  I was sick with one thing or another for about a 2 month stretch and have finally kicked the illness!  The only thing is, now that I’m finally well again I’m tempted to invest in surgical masks to keep it that way.  My daughter brings home all forms of sickness from daycare and it just goes with the territory in this phase of life.  

Before the holidays I told you all how my guild entered into a guild merger which seems to have failed spectacularly but not in the way that you would think.  We were as egalitarian as we could be in these sorts of mergers and acquisitions.  Myself and the GM of the guild that were combining forces with entered into a co-gm type relationship which before now I would have balked at for being an smoke screen for disguising who was really in charge.  Turns out that it was me by default, since the other GM seems to have vanished into thin air.  On our third week as a new guild we had abysmal attendance and all of the former officers and big guild contributors had quit and were citing the game as the problem.  We had 30 people the first week ready to play together, and then 21 the second week and now 8 the third.  

I’m finally feeling great again, health wise, but find myself with the scraps of a guild, all my friends have decided that World of Warcraft is now boring and not worth their time (including my husband).   I still want to play, so what’s a girl to do?  For the last several weeks I’ve been joining pug raids, pug being the gamer term for Pick Up Groups, and have been enjoying these random encounters and variety of players I meet.  

I’ve been spending time on alts and should be spending time making money in the game but it’s so different from what I typically what do to make money that I haven’t spent the time to learn new methods of gold generation.  

Remember racing to a chest and hoping that you would be quick enough to grab it’s contents before the person next to you?  Oh the good ol’ days

I’ve also been day dreaming about World of Warcraft Classic and remembering a simpler time where people needed to actually show up if they wanted to get some loot.  Personal loot may very well be the death of a large number of raiding guilds since much of the incentive to stick with the same group was loot driven.  Why would anyone stick with a group if you could just walk into any guild and instantly get gear without having to go through a month long trial period or wait your turn for the most sought after items when your guild is using DKP or loot council?  What personal loot does is cater to the casual player and kills social communities that are bound together by their desire to better their characters through raiding.  It’s not all bad I guess, since I’m able to pug raid on my alts and not worry about having items I can use ninja’d away from me, which was the big argument for switching to this system.  As upsetting as dealing with this unfairness was, it pushed me to create strong ties in a community where I can play with the same people each week and make friends that kept me playing the game.  Assuming that personal loot remains a thing going forward, is WoW going to be a strong enough game to keep those casual players playing without the strong social ties that we typically create in raiding guilds? 

Guild mergers and acquisitions

It’s finally happened! I found the Goldilocks guild that compliments my guild perfectly. This last couple weeks have been exhausting both, looking for that merger candidate and recruiting players at the same time. After all this hard work and long hours spent on the non-game part of the game, we finally get to actually PLAY!

I found these guys by chance. After all the work I went through sorting through guilds on wowprogress.com and looking through logs and tracking down the guild leaders, I happened to see a guy shouting in game that they were looking for players. What stuck out to me was that their play times were very close to when we play.  By chance, we also had another long time player that joined these guys earlier in the expansion, so we had that mutual tie.

Within 10 minutes of taking to these guys I decided that I liked them and that they run their group similar to how we run ours. In under an hour we had all the leadership in agreement that we were going to give this a go.

We both decided that we had to go into this with a clear plan. We took our combined people and created our first raid group with basically an even split of players from each guild. Everyone involved in leadership worked fast to get this first group in place. Then we were off to the races!

Our first raid was on a Tuesday and I tried my best to take a step back and let the other guild leadership lead the group through the fight.   I talked less than normal and focused on my own performance as a player.  I felt a renewed vigor in myself and felt great.  I had more fun this night than any other night in the past 6 months in game.  I think we all felt this way.  Remember how I said that guild recruitment is like dating?  I think we found a keeper.

2 Steps Forward, 1 Step Back

Each week my guild has been getting just a little bit better and a little bit bigger.  We has a large amount of interest in our guild the first few weeks that we were raiding in the new expansion.  I was talking to several people per day about how we run our group and what we expect of our members.  Some players I turned away, if they had never raided before or if they seemed to have a “my shhht don’t stink” type of attitude.  I wasn’t putting a whole lot of effort into seeking out recruits, they were mostly coming to me.  Things seem to be going in the right direction until a couple weeks ago when our steady stream of recruits seemed to dry up.  I went from talking to several people per day to talking to maybe 1 or 2 per week.

Last weekend I busted my butt to get our numbers up.  I had a goal of bring in 6 new people and ended up finding 8!  It was a lot of time and effort to get this many people but it would be worth it if we could just fill our raid group for both of our scheduled nights.  Tuesday started out well.  We got down the bosses that we killed in the previous weeks and moved on to start learning some new bosses.  We had exactly the number of people we needed to play but our group set up was far from ideal.  We were a healer short and melee heavy for 2 out of the 3 fights available for us to work on.  It was a rough 1 of progression but we got through it, which was more than can be said for the previous week.

Thursday was a different story.  Of the 8 people that I recruited the weekend before, only 2 showed up, 2 had work conflicts and the other 4 were just nowhere to be found.  We ended up running our heroic clear with less than clean execution.  We brought in a few friends of players that were just not great players and we were carrying them pretty hard.  I ended up sitting one of the friends due to poor performance and being dead the whole fight.  We also had one of our tanks leave in the middle of Thursday -_-  tanks should be the most reliable players in any raid group.  It’s such a coveted position, why risk it with absences?  I’m at a lose for which direction to go.

I’ve talked to a few different guilds about possible merger/collaboration but most seem to want to cherry pick our best players and leave the rest, and that’s not the direction that I want to move in.  If only I could get like 8 players that are here on our 2 nights that we have scheduled content…then we could move forward and work on some new bosses.

I keep telling myself baby steps will get us there, but it is super slow and I want to already be there.