Each week my guild has been getting just a little bit better and a little bit bigger. We has a large amount of interest in our guild the first few weeks that we were raiding in the new expansion. I was talking to several people per day about how we run our group and what we expect of our members. Some players I turned away, if they had never raided before or if they seemed to have a “my shhht don’t stink” type of attitude. I wasn’t putting a whole lot of effort into seeking out recruits, they were mostly coming to me. Things seem to be going in the right direction until a couple weeks ago when our steady stream of recruits seemed to dry up. I went from talking to several people per day to talking to maybe 1 or 2 per week.
Last weekend I busted my butt to get our numbers up. I had a goal of bring in 6 new people and ended up finding 8! It was a lot of time and effort to get this many people but it would be worth it if we could just fill our raid group for both of our scheduled nights. Tuesday started out well. We got down the bosses that we killed in the previous weeks and moved on to start learning some new bosses. We had exactly the number of people we needed to play but our group set up was far from ideal. We were a healer short and melee heavy for 2 out of the 3 fights available for us to work on. It was a rough 1 of progression but we got through it, which was more than can be said for the previous week.
Thursday was a different story. Of the 8 people that I recruited the weekend before, only 2 showed up, 2 had work conflicts and the other 4 were just nowhere to be found. We ended up running our heroic clear with less than clean execution. We brought in a few friends of players that were just not great players and we were carrying them pretty hard. I ended up sitting one of the friends due to poor performance and being dead the whole fight. We also had one of our tanks leave in the middle of Thursday -_- tanks should be the most reliable players in any raid group. It’s such a coveted position, why risk it with absences? I’m at a lose for which direction to go.
I’ve talked to a few different guilds about possible merger/collaboration but most seem to want to cherry pick our best players and leave the rest, and that’s not the direction that I want to move in. If only I could get like 8 players that are here on our 2 nights that we have scheduled content…then we could move forward and work on some new bosses.
I keep telling myself baby steps will get us there, but it is super slow and I want to already be there.
I am no stranger to recruiting players and have talked to dozens of people over the past month who are interested in what we have to offer. We often chit chat a little bit. We ask each other questions and get to know each other. If I get any responses that are deal breakers I stop them right there and thank them for reaching out and let them know that this conversation isn’t going to go any further. If we are on the same page during our initial conversation I invite the potential recruit to come play with us on a specific night. I set the time, the place and tell them what to bring. We see if it’s a good fit.
The world of building algorithms for matching us up with another person has gone from being a scary taboo corner of the internet, to the mainstream way to met people. So why are we still relying on general boards and yelling in the middle of town to find people to play with in our guild? It seems like our recruiting methods are 100 years behind. We must rely on our voice being heard and someone noticing that we are looking for someone to fill a hole in our social group. If only I could filter a long list of warlocks that are looking for a raid group and swipe right once I found someone who might be a good fit?
Recruiting members for your guild is like courtship in the early 1800s where your best bet is to have some obscure connection to the person that you wish to pursue. We spread the word that we are looking for someone and hope that against all odds that the perfect person will hear our call.
Once we start building a gaming relationship, it is much like dating. We put on our best outfit (gear), spend hours thinking about what we are going to say and how best to impress our date(do crazy dps and try not to eff up). We screw up(not on purpose) and make mistakes and show this person we want to impress that we are flawed human beings and see if that is enough to scare them away. Sometimes both of us want a second date and more than a couple times I would end up waiting for my date to show up, just to figure out that they had blocked my phone number.
There were a couple of times that I decided that I didn’t want to continue building a relationship with someone because their personality did not mesh well with the rest of us. Now those could have been messy breakups, but for the most part they were mature about the rejection and moved on to someone who would appreciate their unique personality. I want to know about your experience making friends in games? How did you meet? What about them made them a good companion?
Progression is a marathon not a sprint, unless you’re Method. If you have the drive and dedication to play a game 12+ hours per day until you beat all of the hardest content then you can view the game as a sprint. Of course guilds like Method, Limit and Wildcard Gaming are the exception and not the rule. For the rest of us that fit comfortably in with the other average raiders, we take our progress and character progression week by week and lock out by lock out. For those not familiar with how raiding works let me go into a little more detail. Each raid typically has a lock out period where you can kill the bosses a get loot from their corpses. We then parade around town in our shiny new, possibly bloodstained and partially digested new set of armor (grotesque, I know). On a certain day of the week all of the bosses will “reset” which means they are alive again and able to be killed for another chance at that epic loot that you have your eye on. Why do we want to raid? For one, it how you usually get the best gear in your game and who doesn’t want to have the best stuff? Another reason is it’s fun fighting dragons and big giant mosters! These are games after all and having fun should be the primary objective. Third of all, you create friendships because you can’t kill dragons by yourself. We need to bring 20 of our friends and make sure we are able to handle many whelps. What keeps me coming back to raiding year after year for the past 15 years is the relationships that I build and the prospect of forming new bonds with my guildies.
So how does one get into Mythic Uldir? If your guild is new or your players are inexperienced with mythic content, you will want to start with the normal and heroic versions of Uldir first. My goal for our guild is to work our way to clearing the heroic version of Uldir in one raid night, which is three and a half hours for us. After clearing the heroic version of the raid for the week we are able to step into the mythic version and begin working on those bosses. We will want to continue to clear (defeat all the bosses in) heroic Uldir until we are killing 3-4 bosses in mythic. We continue to do the lower difficulty raid so that our group continues to get upgrades for their gear. Raiding is an all or nothing reward system, you do not get anything for trying to kill a boss, only when that boss is dead do you receive your reward. So it makes more sense to try and get the most bang for your buck in rewards for your raiders. The more gear you get, the easier the fights become and that is how you progress in raids.
Of course you need to know where Uldir is, in order to raid there: https://www.youtube.com/watch?v=LCYnicIAKcw
Method has not been shy about showing their progress to the world as they work on the final boss of Uldir. This is an unusual move for a high profile guild since most opt for secrecy when working on their own world rankings. Many of Method’s raid team have been dominating the top stream spots for World of Warcraft for the past week. At current tally Method streamers are responsible for 78% of the all of the World of Warcraft viewership today on twitch.tv. After following their progress It is apparent that the production value of their content is incredibly high and is reminiscent of the Olympics coverage on NBC.
They are being supported by Discord, Wowhead, Redbull and many other mainstream companies throughout their up to 16 hour days spent throwing themselves at the bosses of Uldir. We’ve seen an outpouring of support for the raid team through twitch subscriptions, and over $3000 in contributions and not to mention the branded merchandise that they are selling on Method.gg
I only point this all out because I think it makes a lot of business sense the way that they did things and managed to win the day! They gave us a reason to be excited about WoW by including the masses when most guilds would have shut us out. The only sad part is that now that the top spot is taken we won’t be seeing as much excitement around the race. I’m already looking forward to next tier 😂😂😂😂
Great job to everyone involved with the race, the raiders of Method, the hosts, production crew and everyone that made this amazing show possible.
As of today the race for world first Uldir mythic completion is running hot! Limit has taken the lead killing Mythrax the Unraveler with Method close behind killing Mythrax just an hour ago. Method has claimed the title more than any other guild in history and they are close to adding another. Limit has a real shot of unseating the reigning champ with their advantage in both bosses killed and time spent with the content.
If Limit can pull out a win here it would be the first time that a US guild has claimed the world first title since Premonition got the world first Tribute to Insanity back in Tier 9 (Uldir is Tier 22).
Method has not been shy about promoting their guild in this race. During raid progression is one of the times that you will see a flood of viewers watching World of Warcraft on Twitch. Has this hurt them in the race? Most competitive guilds abstaine from streaming during their progression push, although it is the most exciting time to watch a streamer play WoW so I understand why so many of Method’s players are streaming this week. They are not shy about displaying the amount of funds raised during this race, and each individual streamer has been gaining a following during this race for World First.
So who’s going to kill G’huun first? We might find out today! You can watch Method streaming their attempts on twitch https://www.twitch.tv/team/method
Angry is one of those guilds where people tend to hang around. The group of players hasn’t changed much in the past 7 years since I stopped raiding on their schedule. At the start of every expansion a lot of people, myself included, return to dip their toes back in the WOW waters and see how the game feels. Since my guild was done playing through the raid for the week I asked to tag along to the Angry raid and get some more practice on some of the bosses that my guild was stuck on and also practice my arcane rotation.
As the raid group began to fill I saw so many names that I remembered and started to reminisce about Throne of the Four Winds and Firelands some of my fondest memories in WOW. I remembered our group playing with a quiet intensity pushing ourselves to complete boss encounters and raid achievements. This was also my first year going to Blizzcon where several of my guildmates met up to see all of the new announcements for our game. Being a member of this guild was a commitment which formed a bond between us that has persisted through the years.
The Guild Master of Angry is someone that I will always remember for grilling me via in game whispers for 4 hours before he would consider giving me a shot in his guild. He had his doubts that I would stick around, rightfully so since my husband (boyfriend at the time) was in a competing guild on the same server. I spent a lot of time convincing this guild that my intentions were sincere and that I had no interest in playing in my boyfriends guild due to how they treated the women that played there. It took a while but I think I showed that I was in it for my guild and ended up playing with them for a year and a half through two tiers of raids.
The raid started and I jumped right in having much more confidence in my abilities than I did 8 years ago when I first joined Angry. There was the familiar banter over our voice chat and the calm coordination that was typical for this group. I chatted with a few people that I remembered about some current game related things and tried my best to tone down my raid leader muscles and let them run their team the way that they did. I did my best to pay attention and play my role in this group. I offered some insights since my guild had spent some time on the same bosses the night before. I took note of what they did better and how they communicated and assigned tasks. It was a well oiled machine of players that were comfortable with each other and trusted in each other’s ability something that I strive to build in my own guild. We worked on two fights and were able to kill them successfully.
Once we were done for the night the high spirited chatter in our voice chat surged. Everyone’s voices were a little bit clearer than I remembered, probably due in part to my muffled memory of that time and also due to advances in voice over IP technology. I was hit with a wave of nostalgia remembering all of the good times as we chatted about who were the oldest members in the guild and how they came to be members, that time when someone left the guild only to return 18 hours later, and who had the most epic failures when it came to devastating mechanics. I could have stayed up and listened to the stories all night. Of course the reason that I don’t play with them now is a difference in schedules. They end their night at about 1am my time which is a bit too late if I want to be able to function at work the next day.
I remember explaining the relationships that I formed in MMOs and how I wasn’t playing with strangers every night, I had grown to know these people over the years and we had built friendships with our common hobby being the anchor point that held us together. This was of course back when the internet was a scary place, at least in the eyes of most parents, with predators lurking in every chat room. It was a hard concept to grasp if you hadn’t experienced it but these people that I played games with and only ever spoke to over the internet were my friends! We would spend hours together every night fighting monsters and exploring caves. I’ve made some amazing friendships over the years and there are not many places that are steadfast but Angry is one of those places that will always feel like home.
I’ve been playing online games for as long as the genre existed and have slowly made the transition from “I will never play a free to play game” to “I could totally pay $25 for that cool mount” What I want to know is why none of the big MMOs that are able to make enough money to continue to add content are not capitalizing on mobile apps? I’m absolutely obsessed whenever there is a mobile app for the game that I’m playing. It helps me feel like I’m more connected to my character.
Have you done the fashion show micro event in WoW? It puts you in a room with a few other people and you dress up your character based on a random theme that it selects. They are usually along the lines of “summer” or “winter” or “faction pride” and you go from there! The last time I played this event it was the only thing that I wanted to do, to the point where I got every armor set of ever armor type on several different characters. Why is this game not a mobile app? Do you know how much more time I would spend on my transmog if this was a feature?
There are tons of other MMOs out there that all they have is cosmetic gear. I could imagine an app with your character model and being able to try on gear similar to how you can in game. Am I crazy for think this might be popular? Would this be hard to do? I know next to nothing about game design so knock me down if what I’m talking about would be crazy expensive.
Also being able to do WoW pet battled would make that part of the game amazingly fun for me if I could do it on my phone. When I do them in game currently I’m just reminded of playing pokemon on my green gameboy pocket and being able to do it in bed. I want to play pet battles from the bathtub! Yes I know I can play the real pokemon but I love the idea of being able to advance my characters in the MMO that I’m playing while not having to sit at my computer to do it.